top of page

Stylized Lair - 2019
For a personal project, I created a small game environment based on a Chinese fighting arena and secret hero lair. The whole purpose of the project is to take advantage of the power of ZBrush and Substance workflow and created low-poly stylised art style. I did the scenes' props modeling in Maya after countless hours of research. I did the PBR textures in Adobe Photoshop and Substance Painter. With a few fixes in the material attributes and added shaders, I added several lights to make the scene more realistic. I did the final touch-ups in photoshop to futher enhance the colors and contrast of the render. I also added game particle effects and objectives in the game to make the level feel more like a game.
bottom of page










