
Steampunk Workshop - 2016
I did a small game environment on an abandoned steampunk workshop. I did the scenes' props modelling in Maya after countless hours of research. I did the textures in Adobe Photoshop and then doing the different maps in Crazy Bump. In order to finalise the aesthetics of the props and the environment, I created materials for each prop in Unity. I applied all the maps I did in Crazy Bump to the materials. With a few fixes in the material attributes and added shaders, all the materials are completed and placed as prefabs.
I started off my particles with a global fog, giving the abandoned workshop a steamy vibe. I added sparks and smoke particles to the large research glass containers. I added rain particles in the end to make the scene more dramatic.

